Indian Ludo (Ashta Chamma) is one of the oldest board games extant, still being played in certain parts of India. It is primarily a game of chance, but involves thinking and planning. This is played with a dice and with different size grids with minimum of 2 and maximum of 4 players. This mini board consists of 5×5 grid with 5 crossed boxes.
This game is called by various names in different languages in different regions of India.
• Ashta Chamma in Telugu – Andhra Pradesh/Telanganaa
• Daayam/Thaayam in Tamil – Tamil Nadu
• Chauka Bara/Katte Mane/Gatta Mane/Chakaara/Chakka in Kannada – Karnataka
• Pakidakali/Kavidi Kali in Malayalam – Kerala
• Kaana Duaa/Chung in Hindi – Madhya Pradesh
• Champool/ Kach kangri in Marathi- Maharashtra
• 3D game play with 3D dice and pawns
• Rotatable board
• Rich graphics
• Human vs Human or Human vs robot mode.
• Start/Stop background music and game sounds independently.
• Pause/play or restart the game options are included.
• Easy navigation between the screens.
• Minimum of 2 or Maximum of 4 players can play this game.
• Each player takes a turn to roll the dice. Depending on the number rolled, the player can move one of their pawns that many number of squares on the board.
• Each player has a fixed path to move pawns, which is in an anti-clockwise direction in the outer and clockwise direction in the inner squares.
• Each player’s pawn must completely traverse the outer squares before moving into the inner squares.
• When the game starts all the pawns are locked and will be released from home square or entered the board only after a 4, 5 or 6 is thrown.
• Each pawn requires 2 points to enter the board. If the dice score is 4 then 2 pawns can be released.
• Once it enters the board, the player can move the pawn depending on the dice score. if the dice score is 2 then it will be moved to 2 squares on the board.
• Pawns of two different players cannot exist in the same square, other than a “Safe” square, which are marked on the board.
So if the pawn of player 1 lands on the same square of a pawn of player 2, then player 1 has “hit” player 2.
Player 2’s pawn is out of the board and this pawn needs to start over. It will be released to its home square only after a 4, 5 or 6 is thrown.
• For a player’s pawn to progress into the inner squares, he/she should have “hit” at least one of his opponent’s pawns. This condition is imposed on the player and not on the pawn.
• For example, even if one of the player’s pawns has hit one of the opponent’s, then all his/her other pawns will be eligible to enter the inner square.
When a pawn reaches the square left of its home square, it further moves up into the inner squares only when the player got a “hit” and now moves in clockwise direction.
If the player has not “hit” any of his opponents, then the pawns cannot be moved until the player got a “hit”.
• A pawn needs to reach the central square exactly.
For example, if a pawn is 3 squares away from the center and the player throws a 4, then that pawn cannot be moved.
For a player to win, like Ludo, he/she must move all their pawns to the center square.